The Guardian Wars
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome to The Guardian Wars Series...In forum form
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  

 

 Virtual camera system

Go down 
AuthorMessage
chickengold92




Posts : 72
Join date : 2010-12-26

Virtual camera system Empty
PostSubject: Virtual camera system   Virtual camera system I_icon_minitimeSat 01 Jan 2011, 6:51 pm

A virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in videogames where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third person view is required.
As opposed to film makers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player's character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots.
There are mainly three types of camera systems. In fixed camera systems, the camera does not move at all and the system displays the player's character in a succession of still shots. Tracking cameras, on the other hand, follow the character's movements. Finally, interactive camera systems are partially automated and allow the player to directly change the view. To implement camera systems, video game developers use techniques such as constraint solvers, artificial intelligence scripts, or autonomous agents.



Private Label Beauty Products Manufacturers
foro de bodas
Back to top Go down
 
Virtual camera system
Back to top 
Page 1 of 1
 Similar topics
-
» Operating system
» Virtual member functions

Permissions in this forum:You cannot reply to topics in this forum
The Guardian Wars :: Regitsration :: Moves-
Jump to: